package com.amon.amonplayer.opengl;

public interface FrameBufferRender {
    void onBindFbo();

    void onUnbindFbo();

    void onSurfaceCreated(int viewWidth, int viewHeight);

    void onSurfaceChanged(int width, int height);

    void onDrawFrame();

    int getTextureId();

    void destroy();
}
